Playing the Game:
When seven, eleven
and twelve are rolled on the 2d6
are pass numbers. If a player rolls any of these he/she must pass the dice to their opponent.
Note:
Statistically
"7" is the most common sum on 2d6
When the 2d6 have been rolled the player must move one glass, for each die, the number of spaces equal to the die If
he/she cannot, then they must pass the dice to the other player. You are trying to line up six or seven glasses in a row either horizontally or diagonally. If the line is diagonal, it must be all seven
glasses from corner to corner on the board.
For example if a 1 and 2 are
rolled, and a pair of 3's
|
To |
0 |
C |
D |
|
|
|
|
|
| |
| |
|
|
|
0 |
|
| |
| |
|
|
|
0 |
|
0 |
0 |
0
|
|
|
|
|
|
|
|
0 |
|
|
|
|
|
|
|
0 |
|
|
|
|
|
|
|
0 |
|
In case one the diagonal is
being anticipated and in case two the potential center row is being
built. One wants to create as many possible winning combinations as
possible given a single toss of the dice.
When a line is made, the player
gets to cheer, "Set 'Em Up, and Knock 'Em
Down! Whoooo!" Then they get to "pull" the line.
Tournament
rules: "Set 'Em
Up and Knock 'Em Down!" is only used for Seven in a row.
Tablero Continues |