Tablero

(Tablero da Gucci)

Playing the Game:

When seven, eleven and twelve are rolled on the 2d6 are pass numbers. If a player rolls any of these he/she must pass the dice to their opponent.

Note: Statistically "7" is the most common sum on 2d6

When the 2d6 have been rolled the player must move one glass, for each die, the number of spaces equal to the die If he/she cannot, then they must pass the dice to the other player. You are trying to line up six or seven glasses in a row either horizontally or diagonally. If the line is diagonal, it must be all seven glasses from corner to corner on the board. 

For example if a 1 and 2 are rolled, and a pair of 3's

0

0 0        
            0
            0
     

0

     
        0    
        | 0  
        A B 0
To

0

C D        
  | |       0
  | |       0
  0 0

0

     
        0    
          0  
            0

In case one the diagonal is being anticipated and in case two the potential center row is being built. One wants to create as many possible winning combinations as possible given a single toss of the dice.

0

           
  0          
    0        
     

 0

     
        0    
          0  
            0
and

 

           
             
             
0 0 0

0

0 0  
             
             
            0

When a line is made, the player gets to cheer, "Set 'Em Up, and Knock 'Em Down! Whoooo!" Then they get to "pull" the line.

Tournament rules:  "Set 'Em Up and Knock 'Em Down!"  is only used for Seven in a row.

Tablero Continues

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Ivan Lair of the Northwest Hellcats Clan Games

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Created: May 9, 2001
Last modified: September 12, 2006